What is new on Article Factory and latest in generative AI world

Windows 11 Gaming Copilot Sparks Privacy and Performance Debate Among PC Gamers

Windows 11 Gaming Copilot Sparks Privacy and Performance Debate Among PC Gamers
PC gamers are questioning the new Gaming Copilot feature in Windows 11 over potential privacy risks and its impact on frame rates. While Microsoft’s FAQ states that screenshots are not stored for model training, a forum post suggested the default settings might capture gameplay for AI training. Tests show a modest dip in performance when the feature is active, especially on lower‑end handheld devices. The controversy highlights the tension between AI‑driven assistance and gamer expectations for privacy and optimal performance. Read more →

Microsoft Launches Gaming Copilot AI Assistant for PC Gamers

Microsoft Launches Gaming Copilot AI Assistant for PC Gamers
Microsoft has rolled out Gaming Copilot, a beta AI assistant designed to help gamers, on PC today and plans to bring it to the Xbox mobile app next month. The tool appears in the Windows Game Bar overlay and offers voice‑enabled tips, recommendations and real‑time assistance for players 18 and older in every region except China. It will later expand to handhelds such as the ROG Xbox Ally and Xbox consoles. By leveraging Bing search data and player activity, Gaming Copilot aims to streamline gameplay guidance while Microsoft explores ways for creators, and even its own Muse AI model, to enrich the experience. Read more →

Google Play Gets Gemini-Powered AI Sidekick and Major Revamp for Gamers

Google Play Gets Gemini-Powered AI Sidekick and Major Revamp for Gamers
Google Play is rolling out a sweeping update that adds a Gemini‑powered AI sidekick, new gamer profiles, daily streak tracking, and a personalized You Tab. The changes extend across mobile and PC, with the Play Games platform leaving beta and supporting roughly 200,000 titles. Players will see their achievements, rewards, and cross‑platform stats in one place, while the AI assistant helps discover games and offers in‑game tips. Read more →

Google Launches Gemini AI In-Game Assistant for Play Store Games

Google Launches Gemini AI In-Game Assistant for Play Store Games
Google announced a new Gemini AI feature that integrates directly into mobile games downloaded from the Play Store. The Gemini Live overlay lets players ask the assistant for hints while they play, with the AI able to see the game screen and respond audibly. The rollout will begin with select titles over the coming months and includes additional overlay details such as rewards, offers, and achievements. Google also expanded its Play Games initiative to PC, offering more than 200,000 titles across platforms, and introduced enhanced store pages that let users ask and answer game‑related questions. Read more →

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs
MSI’s popular Afterburner utility is being updated to support triple‑channel voltage control, allowing users to adjust not only core voltage but also memory and auxiliary voltages on upcoming MSI‑branded RTX 5000 graphics cards. The feature is currently in beta and limited to future MSI models, as current reference‑design cards are locked by Nvidia. If adopted widely, the addition could give enthusiasts new avenues for performance gains in high‑end PC gaming. Read more →

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems
Gearbox Software chief Randy Pitchford asserted that the poor performance of Borderlands 4 on PCs is due to outdated hardware rather than game optimization. He described the title as a “premium game” for “premium gamers” and suggested that users with older systems should not expect high frame rates. The comments have drawn criticism from the gaming community, which points out that the game struggles even on top‑end GPUs such as the RTX 5090, and that many players are using mid‑range cards like the RTX 4060. The backlash highlights ongoing tensions over game optimization and hardware expectations. Read more →

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark
NVIDIA’s GeForce Now service now runs on RTX 5080‑class GPUs, delivering 4K gaming at high frame rates with DLSS and AI‑enhanced video quality. Testers reported performance comparable to high‑end desktop rigs, while subscription plans range from a $10 Performance tier to a $20 Ultimate tier that unlocks the top‑end hardware. The service offers advanced features such as 5K/120 fps support, 4:4:4 chroma subsampling, AI video filters, and AV1 encoding. However, the high bandwidth demand—up to 100 Mbps—poses a challenge for users with limited internet capacity. Read more →

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs
MSI’s popular Afterburner utility is being updated to support triple‑channel voltage control, allowing users to adjust not only core voltage but also memory and auxiliary voltages on upcoming MSI‑branded RTX 5000 graphics cards. The feature is currently in beta and limited to future MSI models, as current reference‑design cards are locked by Nvidia. If adopted widely, the addition could give enthusiasts new avenues for performance gains in high‑end PC gaming. Read more →

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs
MSI’s popular Afterburner utility is being updated to support triple‑channel voltage control, allowing users to adjust not only core voltage but also memory and auxiliary voltages on upcoming MSI‑branded RTX 5000 graphics cards. The feature is currently in beta and limited to future MSI models, as current reference‑design cards are locked by Nvidia. If adopted widely, the addition could give enthusiasts new avenues for performance gains in high‑end PC gaming. Read more →

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems
Gearbox Software chief Randy Pitchford asserted that the poor performance of Borderlands 4 on PCs is due to outdated hardware rather than game optimization. He described the title as a “premium game” for “premium gamers” and suggested that users with older systems should not expect high frame rates. The comments have drawn criticism from the gaming community, which points out that the game struggles even on top‑end GPUs such as the RTX 5090, and that many players are using mid‑range cards like the RTX 4060. The backlash highlights ongoing tensions over game optimization and hardware expectations. Read more →

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems
Gearbox Software chief Randy Pitchford asserted that the poor performance of Borderlands 4 on PCs is due to outdated hardware rather than game optimization. He described the title as a “premium game” for “premium gamers” and suggested that users with older systems should not expect high frame rates. The comments have drawn criticism from the gaming community, which points out that the game struggles even on top‑end GPUs such as the RTX 5090, and that many players are using mid‑range cards like the RTX 4060. The backlash highlights ongoing tensions over game optimization and hardware expectations. Read more →

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark
NVIDIA’s GeForce Now service now runs on RTX 5080‑class GPUs, delivering 4K gaming at high frame rates with DLSS and AI‑enhanced video quality. Testers reported performance comparable to high‑end desktop rigs, while subscription plans range from a $10 Performance tier to a $20 Ultimate tier that unlocks the top‑end hardware. The service offers advanced features such as 5K/120 fps support, 4:4:4 chroma subsampling, AI video filters, and AV1 encoding. However, the high bandwidth demand—up to 100 Mbps—poses a challenge for users with limited internet capacity. Read more →

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark
NVIDIA’s GeForce Now service now runs on RTX 5080‑class GPUs, delivering 4K gaming at high frame rates with DLSS and AI‑enhanced video quality. Testers reported performance comparable to high‑end desktop rigs, while subscription plans range from a $10 Performance tier to a $20 Ultimate tier that unlocks the top‑end hardware. The service offers advanced features such as 5K/120 fps support, 4:4:4 chroma subsampling, AI video filters, and AV1 encoding. However, the high bandwidth demand—up to 100 Mbps—poses a challenge for users with limited internet capacity. Read more →

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs
MSI’s popular Afterburner utility is being updated to support triple‑channel voltage control, allowing users to adjust not only core voltage but also memory and auxiliary voltages on upcoming MSI‑branded RTX 5000 graphics cards. The feature is currently in beta and limited to future MSI models, as current reference‑design cards are locked by Nvidia. If adopted widely, the addition could give enthusiasts new avenues for performance gains in high‑end PC gaming. Read more →

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems
Gearbox Software chief Randy Pitchford asserted that the poor performance of Borderlands 4 on PCs is due to outdated hardware rather than game optimization. He described the title as a “premium game” for “premium gamers” and suggested that users with older systems should not expect high frame rates. The comments have drawn criticism from the gaming community, which points out that the game struggles even on top‑end GPUs such as the RTX 5090, and that many players are using mid‑range cards like the RTX 4060. The backlash highlights ongoing tensions over game optimization and hardware expectations. Read more →

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark
NVIDIA’s GeForce Now service now runs on RTX 5080‑class GPUs, delivering 4K gaming at high frame rates with DLSS and AI‑enhanced video quality. Testers reported performance comparable to high‑end desktop rigs, while subscription plans range from a $10 Performance tier to a $20 Ultimate tier that unlocks the top‑end hardware. The service offers advanced features such as 5K/120 fps support, 4:4:4 chroma subsampling, AI video filters, and AV1 encoding. However, the high bandwidth demand—up to 100 Mbps—poses a challenge for users with limited internet capacity. Read more →

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark

NVIDIA’s RTX 5080‑Powered GeForce Now Sets New Cloud‑Gaming Benchmark
NVIDIA’s GeForce Now service now runs on RTX 5080‑class GPUs, delivering 4K gaming at high frame rates with DLSS and AI‑enhanced video quality. Testers reported performance comparable to high‑end desktop rigs, while subscription plans range from a $10 Performance tier to a $20 Ultimate tier that unlocks the top‑end hardware. The service offers advanced features such as 5K/120 fps support, 4:4:4 chroma subsampling, AI video filters, and AV1 encoding. However, the high bandwidth demand—up to 100 Mbps—poses a challenge for users with limited internet capacity. Read more →

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems

Gearbox CEO Blames Old PC Hardware for Borderlands 4 Performance Problems
Gearbox Software chief Randy Pitchford asserted that the poor performance of Borderlands 4 on PCs is due to outdated hardware rather than game optimization. He described the title as a “premium game” for “premium gamers” and suggested that users with older systems should not expect high frame rates. The comments have drawn criticism from the gaming community, which points out that the game struggles even on top‑end GPUs such as the RTX 5090, and that many players are using mid‑range cards like the RTX 4060. The backlash highlights ongoing tensions over game optimization and hardware expectations. Read more →

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs

MSI Afterburner Adds Triple‑Channel Voltage Control for Future RTX 5000 Series GPUs
MSI’s popular Afterburner utility is being updated to support triple‑channel voltage control, allowing users to adjust not only core voltage but also memory and auxiliary voltages on upcoming MSI‑branded RTX 5000 graphics cards. The feature is currently in beta and limited to future MSI models, as current reference‑design cards are locked by Nvidia. If adopted widely, the addition could give enthusiasts new avenues for performance gains in high‑end PC gaming. Read more →

Microsoft Rolls Out Gaming Copilot AI Assistant Beta for PC

Microsoft Rolls Out Gaming Copilot AI Assistant Beta for PC
Microsoft has launched a beta version of its Gaming Copilot AI assistant, accessible to Xbox Insiders on PC through the Game Bar. The tool overlays a chat box on screen, allowing players to ask text or voice questions about the game they are playing. It can offer in‑game help, game recommendations, and account assistance, using screenshots to tailor its advice. While currently limited to English, the beta is usable in several regions and is also available on Windows‑based handheld devices with reduced functionality. Microsoft says future updates will add proactive coaching features. Read more →