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AI Coding Agents Feel Like a 3D Printer, But Production Still Demands Human Skill

AI Coding Agents Feel Like a 3D Printer, But Production Still Demands Human Skill
A developer who has experimented with Claude Code, Claude Opus 4.5, and OpenAI Codex describes how AI coding agents provide a rapid, 3D‑printer‑like experience for prototyping software. While these tools can spit out flashy prototypes and even simple games, the author notes that creating durable, production‑ready code still requires seasoned programming experience, patience, and skill beyond what the agents can deliver on their own. Leia mais →

Game Studios Embrace Generative AI Amid Mixed Player Reaction

Game Studios Embrace Generative AI Amid Mixed Player Reaction
Major video game publishers are integrating generative AI tools into development, from dialogue creation to visual assets. Companies such as Ubisoft, EA, Activision, Nexon and Square Enix tout the technology as a way to accelerate production and cut costs. However, players and some critics have pushed back, citing low‑quality AI‑generated content and a desire for human‑crafted experiences. Executives argue the tech is a competitive edge, while developers stress it is used mainly for concept work. The debate highlights a tension between economic pressures and creative authenticity in the industry. Leia mais →

AI Coding Agents Recreate Classic Minesweeper with Mixed Results

AI Coding Agents Recreate Classic Minesweeper with Mixed Results
A test of four AI coding agents tasked with rebuilding the classic Minesweeper game revealed a blend of successes and shortcomings. While the agents successfully implemented core gameplay mechanics such as chording and flagging, they varied in UI polish, sound options, and development speed. OpenAI's Codex, for instance, took roughly twice as long to produce a functional version compared to Claude Code. The evaluation highlights both the promise of AI-driven development and the current limits that developers must still address. Leia mais →

Google Gemini 3 Powers Retro Game Demakes Through Vibe Coding

Google Gemini 3 Powers Retro Game Demakes Through Vibe Coding
Google's Gemini 3 model demonstrates a new ability to create playable retro‑style game demos using a conversational "vibe coding" approach. By guiding the model, users generated HTML versions of classics such as Chip's Challenge, Jezzball, an 8‑bit take on Tomba!, and a simplified Silent Hill experience. The AI provided step‑by‑step instructions for packaging games and compared favorably to the free ChatGPT version. Gemini's "Thinking" mode proved especially effective for deeper code generation, offering a potential tool for preserving and revisiting vintage games without the high cost of original hardware or software. Leia mais →

EA Partners with Stability AI to Develop Transformative Game‑Making Tools

EA Partners with Stability AI to Develop Transformative Game‑Making Tools
Electronic Arts announced a partnership with Stability AI, the creator of the Stable Diffusion model, to co‑develop AI models, tools, and workflows that will help artists, designers, and developers reimagine game content creation. EA emphasizes that AI will act as a trusted ally while keeping humans at the center of storytelling. Early projects include accelerating physically based rendering material creation and enabling AI‑driven pre‑visualization of 3D environments. The move reflects EA’s broader push to embed AI across its operations and aligns with industry trends toward AI‑first strategies. Leia mais →

Nvidia Open Sources Audio2Face AI Tool for Real-Time 3D Avatar Animation

Nvidia Open Sources Audio2Face AI Tool for Real-Time 3D Avatar Animation
Nvidia has open sourced Audio2Face, its artificial‑intelligence system that creates realistic facial animations for 3D avatars from spoken audio. By analyzing the acoustic characteristics of a voice, the tool generates animation data that drives lip movement and facial expressions. Developers can now integrate the framework into games, apps, and live‑streaming workflows, and they can also modify the training model for custom use cases. Early adopters such as Farm51 for Chernobylite 2 and the creators of Alien: Rogue Incursion Evolved Edition have already demonstrated the technology in production. Leia mais →

Actor Abubakar Salim Launches “Dead Take,” a Horror Game Critiquing Hollywood

Actor Abubakar Salim Launches “Dead Take,” a Horror Game Critiquing Hollywood
Abubakar Salim, known for his roles in House of the Dragon and Raised By Wolves, has released his second video game, Dead Take. The psychological‑thriller set in a Hollywood mansion uses escape‑room puzzles and full‑motion video to explore industry corruption, exploitation, and the growing influence of artificial intelligence. Salim’s own concerns about AI misuse of actors’ likenesses are woven into the gameplay, which pits a struggling actor against a powerful director in a narrative that mirrors real‑world scandals. The game aims to expose Hollywood’s darker side while showcasing innovative interactive storytelling. Leia mais →